Author Topic: Chiptune/ tracker module support  (Read 17826 times)

theta_wave

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EDIT: Never-mind, you have an option to update the tags via the filename, which works a treat! It even grabbed the album art from the folder too.
Yeah, that's what I did with my tracker module collection from the early to mid '90s and some C64 soundtracks.

slimpyman

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no idea if im gonna be successful, but in 90s, after midi, there was a huge community for s3m, mod, it, itz, xm.  im gonna see if the bee of music will play those file types

Blackened

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This work beautifully, I've been waiting for this for 6 years.

Is there's going to take the track ID, it's kinda hard to navigate throughout all of the non ID songs.

Steven

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if you use the latest patch version, it sets the title to the filename for these types of files

http://musicbee.niblseed.com/V3_1/MusicBee31_Patched.zip
unzip and replace the existing files

Blackened

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Hey Steven, can I get another request? how do I split those chiptune files into another library without interfering the default library? I'm trying to do it on filter but sadly I don't understand the command. :(

Cibomatto

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Chiptunes/ Tracker Module Support Plugin not working. It gives this error.

Unable to save due to the following error: Found invalid data while decoding.



Steven

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Updated to v2.4.8 - see the first post for the download link

- Added support of Raster Music Tracker (.RMT)
- Supported additional FastTracker frequency tables
- Fixes in .SAP parsing
- Fixes in .SPC playback
- Fixed .VGM v1.71 support
- Fixed playback of .AY files with simultanous AY and beeper
- Fixed reported and found crashes

oxysoft

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Sorry to bump this old thread. Basszxtune doesn't seem to be working in the 3.3 betas, but reverting to 3.2 works fine however.


EDIT: Many files crash MusicBee when added to Now Playing or dragging into the library. Here is a sample from Phantasy Star III https://drive.google.com/uc?id=1Zzbn8YodmxE2y_mmcANdLWvJjf-PjynI
Last Edit: June 19, 2019, 06:46:47 PM by oxysoft

Steven

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thanks for reporting this. v3.3 should now work again with basszxtune
https://getmusicbee.com/patches/MusicBee33_Patched.zip
unzip and replace the existing musicbee files


I dont have any issues with the vgm file you provided

oxysoft

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Hi, thanks for the quick reply! This new 3.3 build does work indeed, however I am still having issues with certain files such as the .vgm I provided, same result on a fresh 3.2 portable install. Please let me know if there is anything I can do to help debug this issue.

Steven

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oxysoft

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This .dmp file is generated when MusicBee crashes, does that help?

Steven

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Updated to v2.4.9 - see the first post for the download link

from https://sourceforge.net/projects/basszxtune/files/basszxtune/v2.4.9/
- fixed: some crashes
- notable cumulative changes within ZXTune project:
    Fixed AHX/HVL playback without looping
    Fixed ProSoundMaker (PSM) playback and detection
    Fixed parsing of TurboSound containers with big submodules
    Fixed crash in some .gsf tracks playback
    Fixed ET1 tracks playback
    Fixed digital SID tunes playback

metroandroid

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I'm unable to play any supported files, with or without the 3.3 Patch. I have the basszxtune dll in the same directory as the .exe.
I'm using Windows 10 with the Portable versions installed in "C:\Portable\MusicBee", and restarted the program after adding the files.
Tried with the following versions:
3.1 Update 3
3.3 RC3
3.3
3.3 Update 1
3.3 Update 3 (current)
and all of them gave the same error:

 "Unable to play this file - it has an unsupported format or is corrupted"

I tried different filetypes (psf, nsf) and checked multiple files from different sources and they all give the same error.
I know the files work, because I can play them in XMPlay easily. Anybody know what may be causing this?
Last Edit: December 30, 2019, 08:36:36 AM by metroandroid

Steven

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can you send me a link to a zip of a few of the files