<element id="PlayerFlat.Background" bg="205,205,205" />
<element id="PlayerFlat.BackgroundBorder" bdr="194,194,194" />
<element id="PlayerFlat.DisplayPanel" bg="235,235,235" fg="MainFG" />
<element id="PlayerFlat.NotLovedIcon" fg="110,110,110" />
<element id="PlayerFlat.ProgressBarMiddle" bg="193,193,193" />
<!-- PlayerFlat.ProgressBar differs from other progress bars in that fg is used for the fill colour and Player.ProgressButton is not used -->
<element id="PlayerFlat.ProgressBar" bg="239,239,239" fg="100,100,100" bdr="190,190,190"/>
<element id="PlayerFlat.Control.Default" fg="0,0,0" />
<element id="PlayerFlat.Control.Disabled" fg="120,120,120" />
<element id="PlayerFlat.Control.Highlight" fg="95,95,95" />
<element id="PlayerFlat.VolumeIcon" fg="15,15,15" />
<element id="PlayerFlat.VolumeSlideBar" fg="160,160,160" />
<element id="PlayerFlat.VolumeSliderButton" fg="60,60,60" />
<element id="PlayerFlat.StarRating.Default" fg="60,60,60" />
<element id="PlayerFlat.StarRating.Lowlight" fg="180,180,180" />
<element id="PlayerFlat.SpectrumDefault" bg="185,185,185" />
<element id="PlayerFlat.SpectrumDead" bg="175,175,175" />
<element id="PlayerFlat.SpectrumHigh" bg="80,80,80" />
<element id="PlayerFlat.SpectrumMedium" bg="70,70,70" />
<element id="PlayerFlat.SpectrumLow" bg="60,60,60" />
<element id="PlayerFlat.Wavebar" fg="ProgressFG" fg2="150,150,150" />
<element id="PlayerFlat.Wavebar.Inner" fg="ProgressFG" fg2="150,150,150" />