Author Topic: [SOLVED] Player_GetPlayState() does not reflect changes after Player_PlayPause()  (Read 4156 times)

AvikB

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This is a very strange behavior. After calling
Code
Player_PlayPause()

i was trying to get the play state using:
Code
Player_GetPlayState()

But it seems Player_GetPlayState always returns the previous state.
Is there any way to get the play state after Player_PlayPause is called?
Last Edit: March 03, 2017, 01:41:41 AM by AvikB

Steven

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Player_PlayPause() is asynchronous so if Player_GetPlayState() is called immediately then it will return the old state
i guess i can change it to wait for the command to complete before returning

AvikB

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Quote
i guess i can change it to wait for the command to complete before returning
That would be a good idea. Frankly i think Player_GetPlayState should return the current play state or maybe a new method like
Code
Player_GetCurrentPlayState()
would be really nice.


Steven

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