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Beyond MusicBee / Re: Do we have to deal with clipping ?
« on: January 12, 2021, 08:42:48 PM »
Yeah I think what bothers me sometimes is probably not actual "clipping" or even "distortion". I would rather call that a "sizzle" (I'm french so it's hard to find the exact matching word), like during some (purposedly) noisy guitar riffs there's some sort of extra sizzling/saturation in the background. To give a comparison it would be like when someone screams really loud in a microphone, you can sometimes hear that the voice "saturates".
And yeah usually when I feel there's too much saturation I can hear that no matter which device I play said song/passage, even if it's really more noticeable with headphones. And I exaggerate when I said I hear such sounds very often... it's honestly mostly on some specific, loud metal or rock songs, when I listen to overall quieter music like pop, folk, hip hop or ambient/electronic it sounds fine. As you said maybe most of the times these effects are intended.
Thanks for that website anyways, looks useful, I've checked a few albums I had trouble with recently and they seem to have sub-par dynamic range (like 5 or 6 which is indicated in red), but I can't tell what this exactly means/if it really matters since I'm not an audiophile or anything.
And yeah usually when I feel there's too much saturation I can hear that no matter which device I play said song/passage, even if it's really more noticeable with headphones. And I exaggerate when I said I hear such sounds very often... it's honestly mostly on some specific, loud metal or rock songs, when I listen to overall quieter music like pop, folk, hip hop or ambient/electronic it sounds fine. As you said maybe most of the times these effects are intended.
Thanks for that website anyways, looks useful, I've checked a few albums I had trouble with recently and they seem to have sub-par dynamic range (like 5 or 6 which is indicated in red), but I can't tell what this exactly means/if it really matters since I'm not an audiophile or anything.