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Messages - MBisFantastic

Pages: 1
1
+1 as well. Would be nice to have!

2
MusicBee Wishlist / Re: Close to tray
« on: July 30, 2019, 10:05:05 AM »
+1 for close to tray, please.

3
MusicBee Wishlist / Re: increase the allowed size of Album Artwork
« on: July 16, 2019, 09:38:45 AM »
+1 to increase maximum album size in various views.

4
Questions / Re: MusicBee and Fidelizer
« on: April 25, 2019, 08:27:22 AM »
I would use ASIO if only it were supported by my DAC. Unfortunately, a Class 1 USB DAC does not support ASIO. Therefore I'm using Wasapi, which works fine.

5
Questions / Re: MusicBee and Fidelizer
« on: April 23, 2019, 01:57:34 PM »
Obviously, that would work too, probably better!  :)

Just wanted to point out that the equaliser does work through MusicBee/Wasapi/USB/DAC. Although there may be better (audiophile) ways to do this, it's what has worked for my situation (actually sometimes reducing some bass frequencies).

6
Questions / Re: MusicBee and Fidelizer
« on: April 23, 2019, 12:42:52 PM »
Quote
Good sounding: Cambridge Audio DacMagic 100 uses Wolfson WM8741 DAC chipset, external impulse 12v power supply.

This seems about right. The Cambridge Audio One plus has a Wolfson DAC (probably slighter older) and a toroidal transformer. All taken together this sounds good -- clear mid and high, detailed sound and controlled bass and no distracting noises. Another DAC might possibly sound more lively, but I quite like the natural and neutral sound DAC and amp.

Both running a laptop running Windows 10 with MusicBee (output setting Wasapi, via USB) and Chromecast Audio (via optical output) work very well. MusicBee equaliser settings works via the Wasapi/USB connection to the DAC, if needed, e.g. in case one prefers more bass.

7
Questions / Re: MusicBee and Fidelizer
« on: April 18, 2019, 03:22:57 PM »
Fascinating. DACs can apparently make a big difference in the sound beyond lack of jitter, although why or how escapes me. Good luck finding a better DAC  :)

8
Questions / Re: MusicBee and Fidelizer
« on: April 18, 2019, 11:34:54 AM »
Dear Art, and for those readers who might be interested in such a set-up,

According to Cambridge Audio, they use asynchronous USB, e.g. the DAC is controlling the timing of all data packets (master) and the computer following these data requests (slave), in all their current products.

From the Cambridge Audio website (April 2019): "Asynchronous USB is the most complex to implement but it is a huge improvement on the other types. This is because it requests the data packets to be sent in time with its own clock’s timing, thus providing the lowest jitter and sounding by far the best. We use asynchronous USB in all of our current DACs."

I have checked with Cambridge Audio customer service and even a basic Cambridge Audio One, all-in-one amplifier with USB input built-in, supports asynchronous USB (Class 1 only, see below for explanation). So, your higher end DACs, which support higher bit-rates/frequencies will certainly support asynchronous USB. Furthermore, please note that there are two classes of USB audio. Class 1 will only support WASAPI mode. Class 2 should support ASIO as well (although I cannot confirm from personal experience) for even better audio quality and lower jitter. Using Class 1 USB and WASAPI mode, I have not noticed any audible jitter. Given your dedicated DACs, you might be able to use ASIO for even better audio quality.


https://www.cambridgeaudio.com/en/blog/our-guide-usb-audio-why-should-i-use-it

9
Hi Sveakul,


Thanks for your kind and quick suggestion. I just checked and I had already used this option. With a high resolution 10" tablet screen, the progress bar is still too narrow to operate comfortably. For this issue, I will have to look up the XML skin script.

My main feature request remains though:

          How to start playing a song by simply tapping a song once using a touch screen in the track list?

Double-clicking is iffy when using a touch screen, I don't know why or what settings influence this, but I often end up tapping the same spot 8 times before a track starts playing. Maybe it's because Windows interpretes the taps as being in a different spot and therefore not a double-click... Either way, the current way of working isn't that useful for a touch device and cannot be fixed by changing the XML skin script. If it can be fixed using the script, please let me know. I'd be happy to give it a go.


Thanks and best regards.

10
+1

MusicBee is a such a great music player and organizer  :-* . I have been enjoying the power of MusicBee for over a year now and am amazed that this is the work of a single developer as it outperforms most other programs, not just for music apps, developed by entire teams!

On to the issue at hand... MusicBee seems geared towards controlling the interface via mouse or trackpad. MusicBee can also be controlled via a touch screen, but unfortunately it is a bit fiddly sometimes. Much can be solved by fiddling with the settings and touch-friendly themes, but I have not found a workaround for the following issue.

Situation
With MusicBee 3 Skin, main panel set to Tracks (or Album and Tracks). Artwork size set to medium (which is the maximum size setting).

Problem
The problem is that it is tricky to select and play a new track by touching (try double clicking or long-pressing) the track listed. It will often result in a right-click triggered context menu.

Feature request
In the main panel for Tracks (and Albums and Tracks), add an optional column with a big Play icon (triangle) in front of each song. A brief click on this icon should result in that track starting to play. Given the aim of controlling this via touch, the icon should be a decent size, equal to the size of the possible artwork (preferable large size, which is currently not available) next to it.

Suggestions for setting user preferences

    - This behaviour could be optional via Edit prefereces > Player (or Now Playing), or

    - The play button could be a Displayed Field item that could be added via Set Displayed Fields.

Explanation
The feature request above would seem the easiest solution from an end user perspective, but maybe not from a design or coding perspective. If the above request is not feasible, the following alternatives might be worth investigating.

Alternative solutions / additional features

1. Adding an option to make the size of Artwork in the main panel in Tracks view to Large in the MusicBee 3 theme. Currently, the maximum size is Medium. The side panels do allow for Large artwork. Larger artwork would help because it makes it easier to select a track by touching the larger artwork.

2. Long press (or double tap) on the artwork to play track in main panel in Tracks view.  This behaviour could be optional via Edit prefereces > Player (or Now Playing) Possibly, just in "Main player: lock down" view, so that the behaviour does not interfere when a user is editing and managing their music library.

3. More often than not, a double tap currently results in a context menu (interpreted as right-click, I suppose). The font of the context menu is quite small, which makes it difficult to press the "Play track" item in the context menu. Being able to customise the size (and/or listed items) and a adding big play now icon would help.

Other challenges with touch screens
I realise that the following challenges can be solved via touch-friendly skins, but the default MusicBee skin is perfect in any other way, so the ability to customise the default skin would be the preferable way.

- The progress bar is too narrow to grab to jump to a different part of a song. The option to make the progress bar a little higher would greatly help here. Same goes for control bars for scrolling.

- The tabs on top are too narrow to select by touch. The option to make them a little higher and wider would greatly help here.

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