I have recently started having an issue with MusicBee (as well as other music players, which is why I didn't put this in bug reports), where on some start ups of my PC I cannot play music because it keeps skipping automatically (about 1 second into the song) which then results in an eventual crash. The only way I've found to be able to fix this, is to just restart my PC, but this issue has really begun to aggravate me.
I've realized that this isn't really a MusicBee issue, since something very similar is happening with other music players I've tried as well (foobar2000, AIMP etc). So I'm just asking here for general advice as to what this issue may be.
I'm on Windows 11.
Error:
MusicBee v3.5.8698.34385D (Win10.0), 30 Jan 2024 14:10:
System.NullReferenceException: Invalid pointer
stream
at Windows.Storage.Streams.RandomAccessStreamReference.CreateFromStream(IRandomAccessStream stream)
at MusicBeePlugin.Plugin.<SetArtworkThumbnail>d__218.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_1(Object state)
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()